I still remember playing this game when I was a kid back in the old days. This game will plunge you deeper into the happy-go-lucky world of Mario, and it features recurring characters and new enemies as well.
Plot. A stork is flying across the sea, carrying two babies named Mario and Luigi. That is until the evil Magikoopa Kamek emerges, attempting to steal both of the babies. Baby Luigi was captured, but Baby Mario fell into an island filled with a dinosaur-like tribe known as Yoshi Island, home to all the Yoshis. Mario falls on top of a green Yoshi who was taking a walk, and then embarks on a journey to rescue Baby Luigi and free the stork from Baby Bowser and Kamek.
There are also other things such as puzzle solving; for example, one level might require a player to enter a cave from a different opening in order to find the right path. The game's levels do not have a countdown timer, as previous Mario games had, allowing players to take as much time as is needed to solve a puzzle without penalty. Interestingly enough, there are no warps in this game, which requires players to finish all 48 stages in the game.
Concept. The purpose of the game is to guide Yoshi through each level with Baby Mario safely on his back. After beating each level, Baby Mario will be taken to a different colored Yoshi. If Yoshi is struck, Baby Mario will be floating in a bubble crying, and Yoshi must get him before the timer reaches zero. If time runs out, Bowser's minions will come flying and take Mario away.
Design. This game uses the Super FX 2 microchip to create sprite scaling, polygon effects, and pre-32-bit computer effects called "Morphmation" (in American commercials) that are relatively advanced for an SNES game (a preliminary version of the boxart featured the Super FX 2 logo). It was so genius of the game's producer, Shigeru Miyamoto to alter the game's graphics to look as if they had been drawn with crayons and felt-pens, making them more cartoonish, and resubmitted it to the evaluation committee, who passed the game. I mean it was such a great idea because, it appeals to Mario's infant time.
Sounds. Koji Kondo was the game's composer, and the music is so memorable in many stages, including those to the different castles as well as the final one. Sound effects such as Mario's crying were amazing, and it was also to hear the ones heard in Super Mario World.
Memories. I played this game many years ago when I was a kid. It was such a great experience to play that game, and I wish this one was on the Wii Virtual Console. However, the GBA version of the game is released on the Virtual Console for the DS.
Overall. After almost 2 decades, I STILL LOVE THIS GAME! I tell you one thing, Mario continues to be a legendary icon in Nintendo. For a game like this, it does not have HD, DLC, or online multiplayer. Unlike today, old games like this kick modern games in the ass. This game gets a 10 out of 10.
God Bless and Play Hard Gamers!