Killzone: Liberation is a third-person action shooter video game that was developed by Guerrilla Games and published by Sony Computer Entertainment and it is the sequel to the 2004 first-person shooter, Killzone. The game was released on Halloween 2006 on the PlayStation Portable (PSP) in North America and later released in Europe and Australia in November of that same year.
Killzone: Liberation is different from it's predecessor as it went from a first person shooter to a third-person action shooter, and it was wise to make it that way on the PSP, because in my opinion, first-person shooters on the PSP ain't that good, and an example is Call of Duty: Roads to Victory. Though this game is fun and all, at times it can get on your nerves with annoying enemies and tough-as-nails bosses. Now before this is said and done, I'll show you how to tame the monster that is Killzone: Liberation.
Plot. Two months have passed since the events of Killzone, the Helghast have been dealt a heavy blow, but the war is far from over. The Helgast still control larger parts of planet Vekta, although the ISA continues to press on, it's still losing ground. The sadistic Helgast General Armin Metrac and his right-hand man Colonel Cobar, have captured three key figures of the ISA. Now, Jan Templar and his partner Rico Velasquez must fight against the Helghast army to rescue the hostages, and put an end to the tyrannical occupation of Vekta.
Players can also play in Multiplayer mode via Ad-Hoc. Players can choose a team (between ISA and Helghast) and also a character as well. There are a variety of game modes, including Deathmatch, Team Deathmatch, Deathmatch Duel, Capture the Flag, and Assault
Concept. The purpose of the game is to guide Jan Templar throughout five chapters fighting against many Helghast troops, bosses, and more. Players must complete a variety of objectives in order to save the ISA hostages from the clutches of General Metrac and Colonel Cobar. Failure to stop them, means the end of the ISA, and the beginning of the Helghast tyrannical reign
Design. The game distances itself from it's first-person shooter origins, and takes a third-person view. The game features a top-down isometric view in contrast to the original Killzone for the PS2, and this is like a mixture between an FPS game and a dungeon crawler. There are CGI sequences at times, but still the in-game scenarios are very well made.
Rantings. What do I hate about this game, is that at times it can get on your nerves as the difficulty in a stage can be tough, even if you're playing on an easier, normal, or hard difficulty setting. If there are somethings I hate about this game are the spider-mines. I really can't stand these things, they're just as annoying as the birds in Ninja Gaiden, and the Medusa Heads in Castlevania. Also, I don't like how sniper rifles only shoot one bullet and how shotguns only shoot two bullets. Come on! This is supposed to be a futuristic war. Also, the boss I hated the most was against Metrac, he was always running away and was tough.
Good Aspects. The game has good qualities and storyline. The gameplay was ok for a PSP game, besides, FPS games have no place on the PSP. It has moderate replay value, and it can be purchased on the PlayStation Network for $9.99. This game also has DLC in which was removed, but later restored during the "Welcome Back" operation after the hacking of the PSN.
Overall. The game is good for a Killzone game. I really liked it, but still I have my rantings for this one. This game gets a 7 out of 10.