Story. The story begins with the origins of Hyrule, three goddesses descended upon the chaotic land of Hyrule. Their names were Din, Farore and Nayru. After creating the world of Hyrule, they left behind three sacred triangles, and it's resting place was known as the Sacred Realm. Early one morning, a young boy named Link has a nightmare he has every night. He would stand in front of a massive castle, a white rider carrying a girl would race by, and she looks at him as if to say something, then another rider appears; a man clad in black looking menacingly at the young boy. Then he is called by the Deku Tree to break a curse on him, and he is told that he is the one who will save the world from the clutches of evil, and to meet Princess Zelda, but not before taking a magical stone with him. What goes beyond this journey, goes beyond imagination.
Concept. Players start in the Kokiri Forest, where they must find the sword and purchase the shield to go see the Deku Tree, their first quest is to enter there and break the curse. After completing their first task, they recieve the Spiritual Stone of the Forest. Then they must head to Hyrule Castle and meet with Princess Zelda, who tells Link that he must retrieve the next two stones to obtain the Ocarina of Time. Players will learn key melodies along the way. And after the three stones, they get the master sword, and also be prepared for a challenging quest. To get the six medallions, and finally defeat Ganondorf himself.
Music. I really loved the music, but the only problem was the lack of the classical theme of the series. My favorite Ocarina melody has to be the one from the Fire Temple and the Water Temple, they're both my favorites. The Shadow Temple theme was creepy, which in fact, fitted the whole thing. Koji Kondo did a very awesome job at the music of this game.
Controls. In the N64 controllers; to use your items, you can choose them from the down, left, and right C buttons. To respond to Navi you use C-Up. To roll, press the A button. Z and A are combinations of jump attacks, back flips, dodging and so on. Z is to target your enemies to shoot them or simply attack them with your sword by using the B button. While riding Epona you can shoot arrows too.
Secrets. The Skulltula Quest is by far one of the hardest that I've ever played at. You get all kinds of items for saving those that are cursed by the Spider's Curse and also you can get a fourth bottle by destroying 10 ghosts around Hyrule Field. You can find pieces of Hearts in grottos, completing quests as well too. Also you can make a Mask Quest, in which after you sell them all, you can use the Mask of Truth to learn some funny facts, and secrets from the Stones of Truth.
Character Development. The anime sketches were priceless in the instruction booklet. I never thought that those at Nintendo could do such amazing jobs in developing characters. Characters would not be rendered in sprites anymore in consoles, unless they are in handheld games like the Game Boy Color and Game Boy Advance. But now since the release of the Nintendo DS, characters would be seen in 3D, in games such as: Phantom Hourglass, and Sprit Tracks
History. I will not tell you the complete history of the series since I already described it in my A Link to the Past review. But there have been some projects planned for Ura Zelda, but the N64DD was not very popular so they cancelled it. Also some Triforce rumors were spawned, but it was only seen in beta versions of the game, and so it cannot be found. The Ura Zelda game is known as Master Quest in the Gamecube, featuring a much harder version of Ocarina of Time.
Bad Aspect. Well, one of the only problems I have with this game is Navi. She's such a bother most of the time, even worse than Natalya in Goldeneye. And when you ride Epona you cannot use your sword until Twilight Princess. I also hated it when you entered narrow areas, Navi had to interrupt you for Z targeting. Sometimes I just wanted to shout: I KNOW NAVI, NOW SHUT THE HELL UP AND LET ME GET THERE. Geez, she's such an annoyance. Another thing I hated, is the running guy, no matter how much you beat his record, he beats you by one second, so it's impossible to beat him. And when you have the Master Sword, no sword zap. That sucks.
Good Aspect. Well, I really enjoyed the game, a lot. And my most favorite quest in the game has to be where you infiltrate the Gerudo's Fortress, where you have to use stealth and wits to save those carpenters. Also I enjoyed the bottom of the well quest. This game is a true masterpiece of a Zelda game.
Overall. This game is a must have for the Wii. It's only 1,000 Wii Points, so enjoy this game. I give this game a 10/10