Unlike other Call of Duty titles, this game has no online multiplayer and it's reduced from Rated Mature to Teen, and this is also the last Call of Duty game for the PlayStation 2. So in honour of all the soldiers who served not only in World War II, but also in various wars such as the Revolutionary and Civil Wars, World War I, North Korea, Vietnam, Iraq and the War on Terror, it's time to review this game.
Plot. This game takes place during the final days of World War II, where Private Miller and his squadron, the Marine Corps 1st Division, are advancing against the Japanese during the Battle of Okinawa. Another part involves other American soldiers battling against the Nazis in the Battle of the Bulge, while British forces advance against the Germans in the Rhine River.
Concept. World at War - Final Fronts is divided by 4 campaigns: War in the Pacific, Winter Offensive, Victory in Europe and Victory in the Pacific. The player takes on the role of a marine in the Pacific campaigns and both British and American soldiers in the European campaign. Unlike other "World at War" titles, Final Fronts has a training level.
Design and Development. While Treyarch was behind the development of World at War for the PS3, Wii, PC, and Xbox 360, Rebellion Studios took part in the game's development for the PlayStation 2. Graphics are downgraded as if you were playing a PSP game, and the game's design was built using the Asura engine, as opposed to the id Tech engine used for the other versions, Final Fronts allows players to employ elements like fire to affect the dynamics of the battlefield.
Sound and Music. The music was composed by Sean Murray, and for a game that is not involved with Infinity Ward, the music is actually cool. Sound effects are ok too, but in this game it's not much cool as it is in the original game for the other consoles.
Overall. Call of Duty: World at War gets 6